#ifndef Scene_h
#define Scene_h

#include "Engine.h"
#include "Model3D.h"

class Model3D;

typedef vector<Model3D *> modelList;
typedef modelList::iterator modelIterator;

class Scene
{
public:
    modelList models;  
    
    Scene();
    virtual ~Scene();
    virtual void AddObject(Model3D* model);	
    virtual void Render();

};
#endif
